Sooo, what've i been playing since last we spoke?
Kameo: Elements of Power
Finally beat this, after buying it with my launch 360 way back in 2005. The graphics are still gorgeous, but the controls and gameplay are just kinda meh all around. Now I know why I gave up on it all those months ago.
The Legend of Zelda: Twilight Princess
Very nearly finished with this. It's been fun, but the dungeons wear me out. Each one can take 3-5 hours to complete, with the climactic boss battle at the end. The battles are epic, but by the time I finally get to the boss, I just want out of the dungeon so I can either save and quite or move the plot along. Also, the contrived nature of the dungeons and how they're designed around the tools you find, along with arbitrary limits on things like the wallet tend to bring me out of the experience and remind me that, yes, I am in fact playing a game. Still, I'm glad to say that I will have finally finished a Zelda game.
The Elder Scrolls IV: Oblivion
Ahh yes, somewhat of an old standby for me. This time I'm playing it on the 360 as opposed to the PC. I miss the mods, especially the interface and texture enhancements, but the underlying game is still as fun and addictive as ever. I did, however, forget how tough the game can be on lower levels. Cyrodil is an enchanting place to spend time in.
Grand Theft Auto IV
Like millions of others, I've been spending lots of time exploring Liberty City and doing my best to disrupt the peace there. Don't have much to add that others haven't said, but the characters are interesting, the story mostly engaging, and the city itself great fun to play in. It can be incredibly frustrating to have to redo a mission for the 4th or 5th time because of shoddy handling of vehicles, but there are so many spontaneous moments that bring a grin to the face. These weren't scripted or programmed events, but just things that randomly occur because of what the designers made available in the world. I always have great stories to exchange with one of my coworkers who's also playing.
I convinced my sister and her husband to let me try a little experiment. There are a few games out there that I think have such good stories and interesting gameplay that I think they would work well as a "movie" or other non-interactive visual entertainment medium. So I thought, why not have someone watch me play the game much like we'd watch a movie or TV show together? A couple of candidates that came to mind were Call of Duty 4, The Darkness, and Shadow of the Colossus. I ended up trying COD4, and the two of them said they enjoyed it. I played on the easiest difficulty to minimize having to replay portions. Unfortunately, there is no invincibility cheat for the game on the 360. This may prove problematic on some of the tougher, later levels. They said they were willing to continue, so hopefully the plot makes up for any rough patches in the game.
That's all for now folks! Next post in... whenever it's posted!
Showing posts with label Shadow of the Colossus. Show all posts
Showing posts with label Shadow of the Colossus. Show all posts
Monday, June 9, 2008
Monday, March 3, 2008
Shadow of the Colossus - Final Thoughts
A month since my last entry! Well, I can assure you that I did finish Shadow and have a few thoughts on it. Some spoilers lie ahead.
The ending was as tragic and bittersweet as I expected, though there was a small glimmer of hope at the end. One interesting thing it did was give me control of the character during moments that most games would leave exclusively to cutscenes. While the outcome is set in stone as far as I know, there's a moment where you're being pulled down into a vortex. The game gives you control, and lets you desperately fight to stay alive as you're inexorably pulled toward your fate. It was a powerful moment, because I thought I could actually win and be reunited with my love. Sadly, this was not the case.
The battle with the final colossus was a truly epic experience. It was far larger than any of the others, and just getting to it was a harrowing, heart-racing experience. It probably took me around two hours to figure out how to beat it. Now that I know how it's done, it probably wouldn't take very long at all, but it required lots of trial and error at multiple steps to figure it out.
I suppose I have to mention Agro, the horse. It had previously been spoiled for me that he died a rather unexpected death, so while I was sad when that moment occurred, it didn't have as much impact as I'm sure it did for many other people. What I didn't know, however, was that he wasn't actually dead! When he limped back into the temple, I was truly elated.
One thing I was a bit disappointed in was that, even though there were a couple moments of interactivity, the ending was told mostly through cutscenes. I think I'm starting to get tired of the traditional cutscene in games, and hopefully I'll put my thoughts down in writing sometime soon.
Next post will be about my experiences with Metal Gear Solid, and that'll tie in with the cutscene thing.
The ending was as tragic and bittersweet as I expected, though there was a small glimmer of hope at the end. One interesting thing it did was give me control of the character during moments that most games would leave exclusively to cutscenes. While the outcome is set in stone as far as I know, there's a moment where you're being pulled down into a vortex. The game gives you control, and lets you desperately fight to stay alive as you're inexorably pulled toward your fate. It was a powerful moment, because I thought I could actually win and be reunited with my love. Sadly, this was not the case.
The battle with the final colossus was a truly epic experience. It was far larger than any of the others, and just getting to it was a harrowing, heart-racing experience. It probably took me around two hours to figure out how to beat it. Now that I know how it's done, it probably wouldn't take very long at all, but it required lots of trial and error at multiple steps to figure it out.
I suppose I have to mention Agro, the horse. It had previously been spoiled for me that he died a rather unexpected death, so while I was sad when that moment occurred, it didn't have as much impact as I'm sure it did for many other people. What I didn't know, however, was that he wasn't actually dead! When he limped back into the temple, I was truly elated.
One thing I was a bit disappointed in was that, even though there were a couple moments of interactivity, the ending was told mostly through cutscenes. I think I'm starting to get tired of the traditional cutscene in games, and hopefully I'll put my thoughts down in writing sometime soon.
Next post will be about my experiences with Metal Gear Solid, and that'll tie in with the cutscene thing.
Tuesday, February 5, 2008
Shadow of the Colossus - I feel so sad
I've been thinking about the fact that I feel bad about killing the colossi and how other games haven't really elicited this sort of response from me. When I'm playing I feel pretty gloomy. There are fun moments of course, but in some ways it's like watching a gloomy movie. Movies like A History of Violence are entertaining, but they're not particularly cheery either. You feel kind of sick watching some parts of it. More extreme examples are Requiem for a Dream or Schindler's List. Those are both all around dreary movies. You're more likely to say "It was a good movie" than "I liked it." I mean, who likes Schindler's List? Shadow of the Colossus is the same way. I feel like I'm watching a tragedy unfold before my eyes, but the difference is that I'm causing it to happen. I'm so selfish and grief-stricken at the loss of my love that I'll do anything to bring her back, even at the cost of my soul. I'm not passively watching people spiral into oblivion. I'm sending them there myself. I wouldn't go so far as to say that it's as bad as Schindler's List, but I think A History of Violence is a better analogue.
The monsters are getting more and more difficult to take down, and it's truly becoming an exhausting experience. While it took me around 3 hours to beat the first eight, the last two took me nearly two hours to bring down. This contributes to feeling down when I play the game. At the end of the battle there's no elation, just relief that it's over. I noticed in the first eight that the difficulty levels were all over the place. Some went down quickly, while others took longer, so perhaps an upcoming battle will be more straightforward than the last couple. When I turn the game off I long for something sunny and happy to watch or play. I really need to find a Wii so I can play Super Mario Galaxy...
The monsters are getting more and more difficult to take down, and it's truly becoming an exhausting experience. While it took me around 3 hours to beat the first eight, the last two took me nearly two hours to bring down. This contributes to feeling down when I play the game. At the end of the battle there's no elation, just relief that it's over. I noticed in the first eight that the difficulty levels were all over the place. Some went down quickly, while others took longer, so perhaps an upcoming battle will be more straightforward than the last couple. When I turn the game off I long for something sunny and happy to watch or play. I really need to find a Wii so I can play Super Mario Galaxy...
Thursday, January 31, 2008
Shadow of the Colossus, Part 2
Well I'm about six monsters into the game now and I think I've got the format of the game down. It's basically a puzzle game. The puzzle is how to get on to the creature in the first place. The first monster was simple: just walk up to it and start climbing. The rest haven't been so simple. It's usually involved getting the creature to lower a limb. Occasionally I've had to bait it to attack me, dodge the attack, then quickly climb up the weapon or limp before it pulls up. A couple of times I've been unable to figure out what to do. When this happens, the game gives hints. So far there's a general hint, then if I'm still running around not getting anywhere, the hint gets more specific. I don't mind this much since I prefer to progress through the game instead of wasting time not getting anywhere. In once instance the hint was something that, to me at least, was not obvious or intuitive at all. In other cases, I'm able to figure it out and feel good about myself.
The fights themselves are still always tense and exciting. However, I still feel somewhat bad once the fight has been one. I have noticed though that the creatures are starting to attack me first more often, and that because of this I don't feel as bad when they finally go down. But then I wonder, has news of my exploits spread to the other creatures? Are they using a good offense as their defense? Then again, the flying creature that I had to kill in mid-air didn't bother me at all until I shot it with a bow and arrow. I imagine that would piss most people off.
I'm mostly okay with the controls at this point. My main source of frustration now is that sometimes when climbing the beast they're unresponsive. Depending on where on the creature's body you are, it will try to shake you off. Depending on how hard it's trying to do this, my character can do nothing but cling valiantly for his life. Since there is a limited time in which I can hold on, I've run into situations where once I grab on to the beast I can't go anywhere because it's shaking too hard. So then I plummet to the ground, usually surviving the fall, and have to start from the bottom all over again. I guess this is a realistic game mechanic, but when I have one blow left to kill it and then get shaken off, I get frustrated.
All in all though, I'm enjoying the game. I've been playing it one or two monsters at a time, since the fights tend to be kind of exhausting. There are sixteen monsters in all, so I still have some ways to go. There are no hints yet as to the motives of the disembodied voice that's tasked me with killing these beasts. I'm looking forward to finding out what's going on there.
The fights themselves are still always tense and exciting. However, I still feel somewhat bad once the fight has been one. I have noticed though that the creatures are starting to attack me first more often, and that because of this I don't feel as bad when they finally go down. But then I wonder, has news of my exploits spread to the other creatures? Are they using a good offense as their defense? Then again, the flying creature that I had to kill in mid-air didn't bother me at all until I shot it with a bow and arrow. I imagine that would piss most people off.
I'm mostly okay with the controls at this point. My main source of frustration now is that sometimes when climbing the beast they're unresponsive. Depending on where on the creature's body you are, it will try to shake you off. Depending on how hard it's trying to do this, my character can do nothing but cling valiantly for his life. Since there is a limited time in which I can hold on, I've run into situations where once I grab on to the beast I can't go anywhere because it's shaking too hard. So then I plummet to the ground, usually surviving the fall, and have to start from the bottom all over again. I guess this is a realistic game mechanic, but when I have one blow left to kill it and then get shaken off, I get frustrated.
All in all though, I'm enjoying the game. I've been playing it one or two monsters at a time, since the fights tend to be kind of exhausting. There are sixteen monsters in all, so I still have some ways to go. There are no hints yet as to the motives of the disembodied voice that's tasked me with killing these beasts. I'm looking forward to finding out what's going on there.
Monday, January 28, 2008
Shadow of the Colossus, Part 1
After a lot of creative rearranging, replugging, and tidying up, I got my entertainment setup all arranged with the shiny new PS2 and the Gamecube I got for free a while back. Everything seems to be mostly working, but my TV is out of inputs, so I can only have the Gamecube or PS2 plugged in at a time, not both. I definitely want a new TV.
I was housesitting my parents' house this past weekend, so when I bought the PS2 I was down in St. Mary's County. I hooked it up to their TV to make sure it worked. I also tried playing Shadow of the Colossus for a few minutes. It actually didn't work at first. Insanely long load times, graphical glitches, and lock ups greeted me when I tried to play. But after looking at the disc and wiping off the strange goop I found, it seems to be working perfectly so far. Serves me right for buying the game use.
I've heard a lot about this game, almost all of it good, so I was anxious to see how it goes. When the game loads a cutscene plays showing the main character riding his horse through a treacherous cliffside path and approaching an incredibly long bridge while a rather haunting but beautiful musical score accompanies it. After loading a new game, the cutscene continued and my character wound his way into a sort of temple. He got off his horse, and then picked up something from it that I hadn't noticed at first. I realized it was the body of a woman. He carried her to what looked like an altar then cried out for the attention of some god or mythical being. The god, whose name I can't remember, answered and basically asked what this guy wanted. The hero answered that he wants the woman's soul returned to her. I guessed that meant she was dead, and that this hero was in love with her. The god said that it was impossible for mortals, but since the hero happens to be carrying a special sword, it might be possible for him. All he has to do is destroy the colossi roaming the land. There is a statue in the temple for each one. The hero agrees to do so, but the deity warns that there will be a price to pay. The hero says it doesn't matter and goes on his way.
At this point I'm guessing that this quest isn't going to end well. The god speaking to the hero has a rather creepy sounding voice. The way he spoke about the colossi seemed vaguely sinister and he seemed to be using the hero to serve his own ends. It's just a feeling I have, and we'll see how it turns out. Perhaps the deity is one of the colossi, and is seeking to destroy the others for his own ends? We'll find out, I guess.
After the cutscene ended, I was given control of the main character. Right away, I hit a snag. The direction the camera moves is, by default, inverted from the direction it moves by default on the 360. Pushing up on the analog stick made the camera go down, instead of up like I'm used to. I was able to change this in the options, however. The controller itself took a bit to get used to. It's significantly smaller than the 360's controller, and I felt like my hands were too close together. By the end of my time, however, I was more accustomed to it.
After a tutorial that felt rushed, I found myself facing my first colossus. It was a hulking beast with hooves almost twice my height and it wielded a massive club. It was pretty magnificent to behold from a distance. It shook the ground as it walked and created gigantic cracked footprints int he earth. As I ran towards it I realized just how huge this thing was. Unfortunately, I found myself starting to wrestle with the controls. The control scheme is different from any other game I've played before, so I had a hard time remembering how to jump, climb, and grab on to things. The main portion of the game seems to be climbing these giants and attacking their weak spots until their dead. I basically got trampled to death a few times because I couldn't figure out how to climb up the beast's body. After several tries I started to get the hang of it. There's a meter that shows how strong my grip on the beast is, which helped my realize when I was about to get shaken off. I also found a few platforms on the beasts back which I was able to climb onto to get my bearings.
Climbing this thing was pretty exhilarating once I figured out the controls. I found its first weak spot on its leg and slashed away at it with my sword, and after that was able to climb higher. In some ways it seemed like a giant, furry, walking building. It had hair that I could use to climb, but it also had the aforementioned platforms to use, along with what almost looked like carved stone. It's final weak spot was directly on top of its head. I climbed its fur all the way up and started attacking it. It actually managed to shake me loose and I fell all the way to the ground again. I thought I was dead but I somehow survived. I climbed back up and dealt the final few blows, bringing it crashing to the ground. A mournful piece of music began playing, and I actually felt a little bad about killing this thing. It hadn't done anything to me, I just ran up to it and started slashing away at it. I've heard of people saying they didn't finish this game because they couldn't bring themselves to kill the remaining colossi. I can already understand why.
The whole tone of the game so far is mournful and subdued. The hero is obviously grief stricken from this gir's death, and he's traveled far to get to the temple. The music is sad and mournful. The color scheme so far is washed out browns, yellows, and some greens. It's not a cheery landscape to ride across.
So that was my first hour or so with Shadow of the Colossus. Hopefully tomorrow I'll be able to play more. I'm not sure how many colossi I have to kill. Maybe eight to ten in all. I know I've read the number somewhere, but the exact number escapes me at the moment. Here's hoping it's a fun quest.
I was housesitting my parents' house this past weekend, so when I bought the PS2 I was down in St. Mary's County. I hooked it up to their TV to make sure it worked. I also tried playing Shadow of the Colossus for a few minutes. It actually didn't work at first. Insanely long load times, graphical glitches, and lock ups greeted me when I tried to play. But after looking at the disc and wiping off the strange goop I found, it seems to be working perfectly so far. Serves me right for buying the game use.
I've heard a lot about this game, almost all of it good, so I was anxious to see how it goes. When the game loads a cutscene plays showing the main character riding his horse through a treacherous cliffside path and approaching an incredibly long bridge while a rather haunting but beautiful musical score accompanies it. After loading a new game, the cutscene continued and my character wound his way into a sort of temple. He got off his horse, and then picked up something from it that I hadn't noticed at first. I realized it was the body of a woman. He carried her to what looked like an altar then cried out for the attention of some god or mythical being. The god, whose name I can't remember, answered and basically asked what this guy wanted. The hero answered that he wants the woman's soul returned to her. I guessed that meant she was dead, and that this hero was in love with her. The god said that it was impossible for mortals, but since the hero happens to be carrying a special sword, it might be possible for him. All he has to do is destroy the colossi roaming the land. There is a statue in the temple for each one. The hero agrees to do so, but the deity warns that there will be a price to pay. The hero says it doesn't matter and goes on his way.
At this point I'm guessing that this quest isn't going to end well. The god speaking to the hero has a rather creepy sounding voice. The way he spoke about the colossi seemed vaguely sinister and he seemed to be using the hero to serve his own ends. It's just a feeling I have, and we'll see how it turns out. Perhaps the deity is one of the colossi, and is seeking to destroy the others for his own ends? We'll find out, I guess.
After the cutscene ended, I was given control of the main character. Right away, I hit a snag. The direction the camera moves is, by default, inverted from the direction it moves by default on the 360. Pushing up on the analog stick made the camera go down, instead of up like I'm used to. I was able to change this in the options, however. The controller itself took a bit to get used to. It's significantly smaller than the 360's controller, and I felt like my hands were too close together. By the end of my time, however, I was more accustomed to it.
After a tutorial that felt rushed, I found myself facing my first colossus. It was a hulking beast with hooves almost twice my height and it wielded a massive club. It was pretty magnificent to behold from a distance. It shook the ground as it walked and created gigantic cracked footprints int he earth. As I ran towards it I realized just how huge this thing was. Unfortunately, I found myself starting to wrestle with the controls. The control scheme is different from any other game I've played before, so I had a hard time remembering how to jump, climb, and grab on to things. The main portion of the game seems to be climbing these giants and attacking their weak spots until their dead. I basically got trampled to death a few times because I couldn't figure out how to climb up the beast's body. After several tries I started to get the hang of it. There's a meter that shows how strong my grip on the beast is, which helped my realize when I was about to get shaken off. I also found a few platforms on the beasts back which I was able to climb onto to get my bearings.
Climbing this thing was pretty exhilarating once I figured out the controls. I found its first weak spot on its leg and slashed away at it with my sword, and after that was able to climb higher. In some ways it seemed like a giant, furry, walking building. It had hair that I could use to climb, but it also had the aforementioned platforms to use, along with what almost looked like carved stone. It's final weak spot was directly on top of its head. I climbed its fur all the way up and started attacking it. It actually managed to shake me loose and I fell all the way to the ground again. I thought I was dead but I somehow survived. I climbed back up and dealt the final few blows, bringing it crashing to the ground. A mournful piece of music began playing, and I actually felt a little bad about killing this thing. It hadn't done anything to me, I just ran up to it and started slashing away at it. I've heard of people saying they didn't finish this game because they couldn't bring themselves to kill the remaining colossi. I can already understand why.
The whole tone of the game so far is mournful and subdued. The hero is obviously grief stricken from this gir's death, and he's traveled far to get to the temple. The music is sad and mournful. The color scheme so far is washed out browns, yellows, and some greens. It's not a cheery landscape to ride across.
So that was my first hour or so with Shadow of the Colossus. Hopefully tomorrow I'll be able to play more. I'm not sure how many colossi I have to kill. Maybe eight to ten in all. I know I've read the number somewhere, but the exact number escapes me at the moment. Here's hoping it's a fun quest.
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