Showing posts with label Oblivion. Show all posts
Showing posts with label Oblivion. Show all posts

Thursday, January 22, 2009

February 2009 - The Month of DLC



February is looking to be an odd month when you look at some of the new videogame related stuff coming out. FEAR 2: Project Origin and Street Fighter IV are coming out, but it seems like the biggest new releases are for games we've already played.

Fallout 3, Burnout Paradise, Mirror's Edge, Tomb Raider Underworld and Grand Theft Auto IV are all getting new expansions to the original content they came with in some form or another. Developers now seem fully committed to extending the life of a game through new downloadable content, and now that the holiday crush is over, they want us to return to the games we rushed through earlier, or finally pick up the ones that we regretfully decided didn't make the cut for a purchase. I would love to see the sales figures for downloadable content from the last few years, but that information seems to be a closely guarded secret for reasons I don't understand.

In a way, Bethesda helped pioneer this brave new DLC frontier we're currently exploring. They still haven't lived down the overpriced horse armor they released for Oblivion, but the subsequent expansions they released were much more feature rich and sensibly priced. It sounds like the new stuff they have planned for Fallout 3 will take a lot of what they learned from their experiences on that earlier game. They all look like they're going to offer a substantial amount of content for the amount of money being asked for. The DLC for March will also fix one of the main complaints about the game: not being able to continue past the main quest.

Burnout Paradise of course has been receiving free content for the past year, but February's DLC will mark the first time an update is being charged for. There will also be a free patch to go alongside it, but the paid portion will test just how much goodwill has been built up over the past year from the free stuff. My worry is that this first premium pack seems to add features that nobody was really asking for, while not adding what people DO want. It adds a local multiplayer "party" feature where players pass around a controller and compete in challenges like the online multiplayer has. What people have actually asked for is a split-screen racing mode, but that has not been added in. The free patch will be adding a restart option for events, which will at least address the other large complaint many people have about the game. I still contend that pining for such an option misses the point of the game, but I'll live.

Mirror's Edge is getting a new pack of time trial levels for players to master. The interesting thing about them is that they're presented in a very different and abstract style compared to the levels in the main game and original time trials. As shown in the picture above, the new levels look to be purely a playground for the fast, fluid freerunning the the story mode only occasionally got right.

The DLC for Tomb Raider and GTA4 seem to be the most traditional. Tomb Raider simply adds a few new levels to explore that were cut from the main game. GTA4's episodic expansion, The Lost and Damned, will cost $20 and feels like the disc-based expansion packs that used to be sold for PC games a few years ago. It adds a new story and characters, but other than that we don't know much about it.

The first three examples are the most interesting to me because they all represent efforts by the developers to respond to player feedback. Mirror's Edge may be a happy coincidence, since the DLC for it was announced soon after the game was released, but otherwise we're finally seeing significant changes come to game instead of having to wait for a sequel to fix our collective gripes. It will be very interesting to see if The Lost and Damned has responded to the narrative and character complaints that people had about the original game. I think it would also be hilarious to hear the term "ludonarrative dissonance" mocked on one of the new radio or TV stations that will be added.

Responding to player feedback through patching has been pretty common on the PC for years, but it's new for consoles, and monetizing it is new to both sides. Bethesda once again seems to have paved the way for paid downloadable content on the PC with Oblivion and Fallout 3. Valve has released a slew of free updates for Team Fortress 2, but will be forced to charge for them on the Xbox 360. Infinity Ward released several free map packs for Call of Duty 4 yet charged for them on both the Xbox and Playstation 3. I'm frankly surprised that there wasn't more of an uproar from PC gamers when the Oblivion content was released. Except for the horse armor, perhaps people felt that the content being offered was done so at a fair price. When you add in the fact that DLC may directly address the larger issues that players may have had with a game, it becomes worth the price even more.

Monday, June 9, 2008

Game Log, and a Multimedia Experiment

Sooo, what've i been playing since last we spoke?


Kameo: Elements of Power
Finally beat this, after buying it with my launch 360 way back in 2005. The graphics are still gorgeous, but the controls and gameplay are just kinda meh all around. Now I know why I gave up on it all those months ago.

The Legend of Zelda: Twilight Princess
Very nearly finished with this. It's been fun, but the dungeons wear me out. Each one can take 3-5 hours to complete, with the climactic boss battle at the end. The battles are epic, but by the time I finally get to the boss, I just want out of the dungeon so I can either save and quite or move the plot along. Also, the contrived nature of the dungeons and how they're designed around the tools you find, along with arbitrary limits on things like the wallet tend to bring me out of the experience and remind me that, yes, I am in fact playing a game. Still, I'm glad to say that I will have finally finished a Zelda game.

The Elder Scrolls IV: Oblivion
Ahh yes, somewhat of an old standby for me. This time I'm playing it on the 360 as opposed to the PC. I miss the mods, especially the interface and texture enhancements, but the underlying game is still as fun and addictive as ever. I did, however, forget how tough the game can be on lower levels. Cyrodil is an enchanting place to spend time in.

Grand Theft Auto IV
Like millions of others, I've been spending lots of time exploring Liberty City and doing my best to disrupt the peace there. Don't have much to add that others haven't said, but the characters are interesting, the story mostly engaging, and the city itself great fun to play in. It can be incredibly frustrating to have to redo a mission for the 4th or 5th time because of shoddy handling of vehicles, but there are so many spontaneous moments that bring a grin to the face. These weren't scripted or programmed events, but just things that randomly occur because of what the designers made available in the world. I always have great stories to exchange with one of my coworkers who's also playing.

I convinced my sister and her husband to let me try a little experiment. There are a few games out there that I think have such good stories and interesting gameplay that I think they would work well as a "movie" or other non-interactive visual entertainment medium. So I thought, why not have someone watch me play the game much like we'd watch a movie or TV show together? A couple of candidates that came to mind were Call of Duty 4, The Darkness, and Shadow of the Colossus. I ended up trying COD4, and the two of them said they enjoyed it. I played on the easiest difficulty to minimize having to replay portions. Unfortunately, there is no invincibility cheat for the game on the 360. This may prove problematic on some of the tougher, later levels. They said they were willing to continue, so hopefully the plot makes up for any rough patches in the game.

That's all for now folks! Next post in... whenever it's posted!
 
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