A month since my last entry! Well, I can assure you that I did finish Shadow and have a few thoughts on it. Some spoilers lie ahead.
The ending was as tragic and bittersweet as I expected, though there was a small glimmer of hope at the end. One interesting thing it did was give me control of the character during moments that most games would leave exclusively to cutscenes. While the outcome is set in stone as far as I know, there's a moment where you're being pulled down into a vortex. The game gives you control, and lets you desperately fight to stay alive as you're inexorably pulled toward your fate. It was a powerful moment, because I thought I could actually win and be reunited with my love. Sadly, this was not the case.
The battle with the final colossus was a truly epic experience. It was far larger than any of the others, and just getting to it was a harrowing, heart-racing experience. It probably took me around two hours to figure out how to beat it. Now that I know how it's done, it probably wouldn't take very long at all, but it required lots of trial and error at multiple steps to figure it out.
I suppose I have to mention Agro, the horse. It had previously been spoiled for me that he died a rather unexpected death, so while I was sad when that moment occurred, it didn't have as much impact as I'm sure it did for many other people. What I didn't know, however, was that he wasn't actually dead! When he limped back into the temple, I was truly elated.
One thing I was a bit disappointed in was that, even though there were a couple moments of interactivity, the ending was told mostly through cutscenes. I think I'm starting to get tired of the traditional cutscene in games, and hopefully I'll put my thoughts down in writing sometime soon.
Next post will be about my experiences with Metal Gear Solid, and that'll tie in with the cutscene thing.
Monday, March 3, 2008
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